Remember: A story has scenes, and a scene is a backdrop with sprites. Sprites take turns by sending and receiving messages, and a switch backdrop block changes the scene.
Read and answer
Read the story, then answer.
The story with turnsMira drew a dragon, a mouse and an owl. Ms. Ade said a scene is a backdrop with sprites on it, and the backdrop is the picture behind them, like a painted wall. First Mira made every sprite talk as soon as the flag was clicked. The dragon, the mouse and the owl all talked at once, and nobody could follow the story. Then Ms. Ade showed her a trick. One sprite can broadcast a message, and the others wait. The one that receives it knows it is its turn. Now the dragon spoke, then sent a message, and the mouse heard it and answered. Then the mouse sent the next message, and the owl had its turn. At the end the dragon broadcast cave, and the backdrop switched. Out went the trees, and in came a cave full of sparkling crystals.
1
Which block tells the story to move on to the cave?
say Follow me!broadcast cavewhen I receive cave
2
All three sprites start on the flag and talk at once. What gives them turns?
A louder dragonA bigger stageMessages
3
The dragon will a message, and the mouse will receive it.
broadcastswitchreceive
4
A sprite knows its turn without any message.
TrueFalse
5
What does a switch backdrop block change?
The sceneThe sprite's nameThe flag
6
Circle every sprite that receives a message before the cave appears.
🐉the dragon🐭the mouse🦉the owl
Match, order and fix
7
Join each word to what it does.
1a backdrop
2a sprite
3broadcast
4when I receive
5switch backdrop
Awaits for a message, then starts
Ba character in the story
Csends a message to the other sprites
Dthe picture behind the sprites
Echanges the scene
8
Put Mira's story-making in order.
The dragon speaks, then sends a message
All three sprites talk at once
The owl has its turn
The mouse answers and sends the next message
Ms. Ade shows the trick of a message
The dragon broadcasts cave, and the backdrop switches
9
A scene is a backdrop with sprites on it.
TrueFalse
10
A different story is stuck in the forest. What is the mix-up to fix?
Add a broadcast cave block to the dragon's stackMake the dragon say Follow me! louderUse a bigger stage
11
The owl should speak after the mouse. Which block should start the owl's stack?
when flag clickedswitch backdrop to cavewhen I receive the mouse's message
12
In your own story with two sprites, write who sends the message and who receives it.
13
Draw a scene: a backdrop with two sprites on it.
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Answer key · Set A
Mira's dragon story
1broadcast cave The dragon's broadcast cave block sends the message. When I receive cave waits to hear it.
2Messages Sprites take turns by sending and receiving messages.
3broadcast One sprite broadcasts, and the one that receives it knows it is its turn.
4False A sprite knows its turn only from a message or a block.
5The scene A switch backdrop block changes the scene, like the trees turning into the cave.
6the mouse, the owl The dragon starts the story on the flag. The mouse hears the dragon, and the owl hears the mouse.
71-D, 2-B, 3-C, 4-A, 5-E A backdrop is the picture, a sprite is a character, broadcast sends, when I receive waits for it, and switch backdrop changes the scene.
83, 1, 5, 4, 2, 6 Mira fixed the noise with messages: each sprite speaks, sends a message, and the next one has its turn.
9True The backdrop is the picture, and the sprites stand on it.
10Add a broadcast cave block to the dragon's stack Nobody ever broadcasts cave, so the cave scene waits for ever. A broadcast cave block is what it needs.
11when I receive the mouse's message If the owl started on the flag, it would talk at once. A message from the mouse gives it its turn.
12Your own words: a grown-up reads it.
Mark each answer, count the right ones and write the score on the sheet.