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Money · Ages 10+ · Set A
Digital wallets and apps
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A
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Remember: A digital wallet is a note of who owns how many coins. Sending changes two notes. The lock-code stays in the family. These are made-up coins in a made-up market.

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The Wallet BoardAt the Pebble Hill market there was a new idea, the Wallet Board. Nobody carried coins any more. Instead each person had a line on a big board with a name and a number, like Maya, 20, and Cy, 0. The number is not coins to touch. It is a note of what is yours, called a digital wallet. When Maya sends Cy ten, no coin travels anywhere. The keeper changes two notes: Maya's drops to ten and Cy's rises to ten. Nothing clinks, but Cy grins all the same. Maya cannot send more than her note shows, because the board stops her, so a line never drops below zero. Each wallet has a lock-code, a secret that only Maya and a grown-up in her family know. It is not for friends, not for strangers online, and not for anybody who asks. On a phone the board becomes an app, a small screen of notes. It looks different but works the same. Before sending, Maya checks the name twice, because a send is hard to undo. A grown-up sets up the wallet and helps with any big send.
1
At the Wallet Board, what does Maya's line show?
A pile of coins she can touchA note of what is hersA coin that travels along a wire
2
Maya has 20 and sends Cy 10. Look at the table. Then Maya's note says .
3
On a phone, the board becomes an app that works a different way.
TrueFalse
4
Maya's note says 20. Circle every send the board would allow.
Send 5Send 20Send 25Send 12Send 30
5
Maya and Cy each have 10 now. Together their two notes make .
6
Maya sends Cy 10 and nothing clinks. Why not?
The keeper just changes two notesThe coins are very quietCy was not listening

Match, order and fix

7
Join each one to its job.
  1. 1Lock-code
  2. 2The board
  3. 3The app
  4. 4A grown-up
  • Aa small screen of notes on a phone
  • Ba secret only the family knows
  • Cstops a send past your note
  • Dsets up the wallet, helps with a big send
8
A friend asks nicely for the lock-code. It is fine to tell a friend.
TrueFalse
9
Circle every safe habit.
Check the name twice before you sendTell a friend your lock-codeKeep the lock-code to yourself and your grown-upSend without looking at the nameLook at your note before you send
10
Number what happens when Maya sends Cy 10.
  • Maya sends ten to Cy
  • The keeper changes two notes
  • Both notes say ten
  • Maya checks the name twice
11
Cy says: the board let Maya send 25 from a note of 20. Which fix is right?
Notes can drop below zero, so it is fineThe board lets anyone send any amountThe board stops a send past the note, so Maya can send up to 20
12
Stretch: Maya has 20. She sends 5, then 5, then 10. Her note now says , and the board stops any more.
13
Write one thing you check before you send, and one job that belongs to a grown-up.
14
Draw the Wallet Board with Maya's and Cy's lines after Maya sends ten.
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Answer key · Set A
Digital wallets and apps
1A note of what is hers The number is not coins to touch. It is a note of what is yours, called a digital wallet.
210 20 − 10 = 10. Her note drops by 10 and Cy's rises by 10.
3False The app is a small screen of notes. It looks different but works the same: notes change and coins never travel.
4Send 5, Send 20, Send 12 The board stops a send past what the note shows. 25 and 30 are more than 20. Sending all 20 leaves zero, never below.
520 10 + 10 = 20. The same 20 as before: no coin was made or lost, only the notes changed.
6The keeper just changes two notes No coin travels anywhere. The keeper changes two notes: Maya's goes down and Cy's goes up.
71-B, 2-C, 3-A, 4-D The lock-code is a family secret, the board keeps every note honest, the app shows the notes, and a grown-up sets up the wallet.
8False A lock-code is not for friends, not for strangers online, and not for anybody who asks. Only Maya and a grown-up in her family know it.
9Check the name twice before you send, Keep the lock-code to yourself and your grown-up, Look at your note before you send Checking the name, keeping the code private and looking at the note are safe habits. A send is hard to undo.
102, 3, 4, 1 Check the name first, then send, then the keeper changes two notes, and last both notes show ten.
11The board stops a send past the note, so Maya can send up to 20 The board keeps every note honest: a send cannot go past what the note shows.
120 5 + 5 + 10 = 20, and 20 − 20 = 0. A line never drops below zero.
13Your own words: a grown-up reads it.
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