Remember: Let someone try your project, watch quietly, and write down what happens. Fix the biggest problem first, then let them try again.
Read and answer
Read the story, then answer.
Just watchMina finishes her game and thinks it is perfect, because she knows every key and every trick. Teo's little sister Zoe, who is seven, asks to try it. Mina leans over her shoulder and says, "Press that key!" but Mr. Reyes gently holds Mina's hands behind her back and whispers, "Just watch." Zoe presses the space bar, and the ship flies off the edge. Next she hunts for the start button, which is tiny, in a corner. A rock freezes in the sky. Mina writes down what she sees, not why. She fixes the biggest problems first: walls at the edge, a big start button and a hint for the arrow keys. When Zoe tries again, the ship stays in, the button glows, and she wins a round.
1
What teaches Mina more about her game?
Telling Zoe which keys to pressWatching Zoe playPlaying it herself again
2
Zoe is clumsy, so the game is fine as it is.
TrueFalse
3
Mina writes down what happens, not .
whowhywhen
4
Which fix goes with: the ship flew off the edge of the screen?
Add walls at the edgeAdd more musicMake the rock bigger
5
Why does Mina fix the biggest problem first?
It is the quickest to typeIt helps the most playersIt is the easiest
6
After a fix, someone should try the game once more.
TrueFalse
Order, match and fix
7
Put the try-out loop in order.
Fix the biggest problem
Let someone try it and watch quietly
Write down what happens
Let someone try it once more
8
Join each problem to what happened next.
1The ship slid off the edge
2The start button was tiny
3Zoe tried the fixed game
AMina made the button big
BMina added walls at the edge
CThe ship stayed in and she won a round
9
Circle every helpful thing to do when someone tries your project.
Keep quiet and watchExplain every move firstWrite down what they doSay it is their fault
10
Zoe gets stuck and Mina says, "You are playing it wrong." What is the mix-up to fix?
Players are always the ones in the wrongZoe should read the code firstA player is never at fault: the game had a gap
11
A project should be hidden until it is perfect.
TrueFalse
12
Show a grown-up something you made without explaining it. Write three things they did that surprised you.
13
Draw the game's start screen, with a big start button.
Scan the code at the top to mark this sheet on screenTake a photo of your answers or type them. It is marked for you automatically, and your score is kept.
Answer key · Set A
Zoe tries Mina's game
1Watching Zoe play Watching shows what the game really asks of a player. Telling hides the problems.
2False Zoe was not clumsy. The game had gaps Mina could not see.
3why Facts come first: write what happened, not why.
4Add walls at the edge Walls stop the ship at the edge.
5It helps the most players Fix the biggest problem first, because it helps the most people.
6True Fixes need a second try-out. Zoe tried again and won a round.
73, 1, 2, 4 Watch, write it down, fix, and try again.
81-B, 2-A, 3-C Each problem Zoe found led to a fix, and the second try-out showed it worked.
9Keep quiet and watch, Write down what they do Keep quiet and write what they do. Explaining hides the problems, and a player is never at fault.
10A player is never at fault: the game had a gap A player is never at fault. The project had a gap.
11False Share it early. A project is never perfect without other eyes.
12Your own words: a grown-up reads it.
Mark each answer, count the right ones and write the score on the sheet.