How it works
Playing kindly makes games more fun.
Take turns. Say good game. Lose kindly. Win kindly. Help.
If a player is unkind, those words are not about you.
Tell a grown-up. Most games let a grown-up mute or block a player.
Worked examples
Losing
- Spike went splat in the mud, and Femi felt cross.
- Femi took a big breath and said, it is just a game.
- Then it was Hana's turn.
Winning
- Femi won, and did a tiny happy dance.
- No bragging and no teasing.
- Femi said, good game, Hana!
An unkind player
- A player typed something unkind.
- Femi did not type back. Femi told Auntie Lu and showed her the words.
- They found the mute button together.